1.866.467.0661

Faculty

Faculty in the Video Game Design & Development program are dedicated professionals who are achieved and recognized in their field of expertise

Jean – Paul Amore, B.SC. M.MATH | Program Director, Video Game Design Program s
Course Discipline: Production, Design, and Programming


With degrees in Computer Science and Mathematics, for over two decades, Jean – Paul Amore has been producing and developing interactive media for Toronto-based software firms, in the areas of educational video games, mobile applications and medical software. Jean – Paul is an advisory-board member for several game start-up companies and game organizations. He is a frequent lecturer for several colleges and universities in Ontario and is the program coordinator for the video game programs at the Toronto Film School.

Domenico Caronzo, B.SC. | Course Discipline: Programming


Domenico Caronzo is a graduate of the Computer Science program at Ryerson University.  A passion for video game design and development led him to teaching.  With over 5 years of experience in teaching video game design and 6 years of business management, he brings his management, analytical and problem solving skills into the classroom. Domenico’s other professional endeavors include web design, application programming and various research projects.

Ramon Delgado | Course Discipline: Art History


Ramon Delgado has been teaching Multimedia and Video Game Design at college level since 1997. His main areas of expertise are design applications (Adobe, Autodesk, Corel, etc) Animation (2D and 3D), Art History, Graphic Design, etc.

What sets Ramon apart from others is his teaching methodology. He has consistently been able to connect and deliver education to his students and get great feedback from both peers and pupils.

Ramon has extensive experience that spans across various industries. He has worked for about 15 years in the Television and Graphic Design industry, in Panama, USA and Canada. Ramon has held positions such as On-Air Talent, Editor, Producer, etc. He loves to be in the classroom as teaching is his passion.

Ramon is focused upon constantly developing new ways to engage his students with new and creative ways that combine humor with thought provoking dialog and technology creating what he truly considers the best environment conducive to learning for today’s millennial+ generation.

Brad Furminger | Course Discipline: Design


Brad Furminger entered the video game development industry in September 1998, joining the Silicon Knights Design team following ten years of sales in the gaming field. He was promoted to Lead Designer in May of 1999, and served in that capacity on Eternal Darkness: Sanity’s Requiem (GameCube) and Metal Gear Solid: The Twin Snakes (GameCube) and for a portion of the development on Too Human (Xbox 360).

Brad left Silicon Knights in October 2008, while working as Senior Technical Designer on an unannounced project. He joined Bedlam Studios in Toronto, Ontario as Senior Level Designer in February 2009 and remained with the studio until it closed in the summer of 2011. During his time at Bedlam, Brad led the Design team on multiple unreleased projects, including Scratch: The Ultimate DJ (Xbox 360, PS3, PC, iOS) and Gamma World: Alpha Mutation (Xbox 360, PS3, PC)

Ted Kim, B.A* | Course Discipline: Concept Art


Ted Kim has zigzagged all the way from Vancouver to London (ON) then to New Jersey and back to Toronto. His vocational path has followed a similar pattern.  After graduating with a finance degree at the University of Western Ontario, he fled to ‘Nu Joisey’ to attend the Joe Kubert School of Cartoon & Graphic Art.

In 1998, Ted found his first gig in classical animation at the Barking Bullfrog Cartoon Company in Vancouver. From there he stumbled upon the video game industry in Toronto working as a concept artist for Pseudo Interactive from 2000-2006. Since that time Ted has flown solo, going ‘Super Daddy by day and Freelancer by night.’

Selected Clients & Partners include Imaginary Friends Studios, Udon Entertainment, Brandstudio Press, Pseudo Interactive, Shadows in Darkness, Manifest Games, Hidden Path Entertainment, Jetix, Slave Circus Entertainment, Hero Games, Dark Matter Entertainment, Game Developer Magazine, Official Xbox Magazine, Joyride Studios, Beach Studios, Spin Master, Rubicon Publishing, Oxford University Press.

Ali Kokulu
Course Discipline: Programming

Gilbert Seah
Course Discipline: Mathematics