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Faculty Profiles

Brad Furminger Instructor, Game Design & AnimationGame Development

Brad started his career in the video game development industry over 25 years ago. He started in sales but worked his way up to the position of lead designer at the video game developer Silicon Knights. He worked on the games Eternal Darkness: Sanity’s Requiem, Metal Gear Solid: The Twin Snakes and Too Human.

 

Brad later worked at Bedlam Studios in Toronto as a senior level designer, leading the design team on multiple projects. He joined Toronto Film School’s video game faculty in 2012.